add game manager to handle game life cycle, add onEnd callback to Game class

This commit is contained in:
lagaffe 2026-04-28 17:32:46 +02:00
parent 5aae54fe65
commit 4ffe8a162b
7 changed files with 82 additions and 8 deletions

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@ -22,3 +22,7 @@ export function getIntersection(a, b, out = new Rectangle()) {
return out;
}
export function getRandomInt(max) {
return Math.floor(Math.random() * max);
}

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@ -1,4 +1,5 @@
export { backgroundLayout } from "./layouts";
export { makeDragable, makeUnDragable } from "./dragAndDrop";
export { getIntersection } from "./helpers";
export { getRandomInt } from "./helpers";
export { KeyBoardListener } from "./keyBoardEvents";

65
src/gameManager.js Normal file
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@ -0,0 +1,65 @@
import { getRandomInt } from "./common";
import { Fridge, Opinator, SmartMonday, CleanupHS } from "./games";
/**
* manages the game lifecyle, starting a game, handeling game end and starting a new one
* lvl up etc.
*/
export class GameManager {
constructor(app, gameContainter) {
this._app = app;
this._gameContainer = gameContainter;
this._difficulty = 1;
const opinator = new Opinator(app.ticker);
const fridge = new Fridge(app.ticker);
const smartMonday = new SmartMonday(app.ticker);
const cleanupHS = new CleanupHS(
app.stage.width,
app.stage.height,
app.ticker,
);
this._games = [opinator, fridge, smartMonday, cleanupHS];
this._playedGamesIds = [];
this._unPlayedGamesIds = [];
for (var i = 0; i < this._games.length; i++) {
this._unPlayedGamesIds.push(i);
}
this._currentGame = undefined;
}
start() {
this.nextGame();
}
nextGame() {
const unplayedLength = this._unPlayedGamesIds.length;
if (unplayedLength == 0) {
console.log("level up");
this._difficulty += 1;
this._unPlayedGamesIds = this._playedGamesIds;
this._playedGamesIds = [];
}
const nextIndex = getRandomInt(unplayedLength);
const nextId = this._unPlayedGamesIds[nextIndex];
console.log(nextIndex, this._playedGamesIds, this._unPlayedGamesIds);
this._playedGamesIds.push(this._unPlayedGamesIds[nextIndex]);
this._unPlayedGamesIds.splice(nextIndex, 1);
this._currentGame = this._games[nextId];
this._currentGame.onEnd = (status) => {
this._onGameEnd(status);
};
this._gameContainer.addChild(this._currentGame.gameContainer);
this._currentGame.start();
}
_onGameEnd(status) {
console.log("game end", status);
this._gameContainer.removeChild(this._currentGame.gameContainer);
console.log("next !");
this.nextGame();
}
}

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@ -4,6 +4,7 @@ export class Game {
constructor() {
this._difficulty = 1;
this.won = false;
this.onEnd = () => {};
this.gameContainer = new Container(); // main container, to add the game to a node, add this container as a child
this.gameContainer.layout = true;
@ -56,9 +57,9 @@ export class Game {
/* status indicates if its a win or a loss */
end(status) {
this.win = status;
this.won = status;
console.log(status ? "game won" : "game lost");
// we probably want to call a callback here
this.onEnd(status);
}
_addGameObjectChild(node) {

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@ -61,6 +61,6 @@ export class TimedGame extends Game {
_onTimeout() {
console.log("time end");
this.end(this._win);
this.end(this.won);
}
}

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@ -2,6 +2,7 @@ import "@pixi/layout";
import { Application, Assets, Container, Sprite } from "pixi.js";
import { Fridge, Opinator, SmartMonday, CleanupHS } from "./games";
import { backgroundLayout, KeyBoardListener } from "./common";
import { GameManager } from "./gameManager";
const app = new Application();
let root = new Container();
@ -96,6 +97,12 @@ function switchToGame(gameContainer, newGame) {
maxHeight: "100%",
margin: 0,
};
root.addChild(gameContainter);
const manager = new GameManager(app, gameContainter);
manager.start();
/*
const opinator = new Opinator(app.ticker);
const fridge = new Fridge(app.ticker);
const smartMonday = new SmartMonday(app.ticker);
@ -103,7 +110,6 @@ function switchToGame(gameContainer, newGame) {
let currentGame = cleanupHS;
gameContainter.addChild(currentGame.gameContainer);
root.addChild(gameContainter);
currentGame.start();
*/
})();

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@ -2,6 +2,3 @@
- diplay info
- game result
- game
- game name
- play instruction