add text instructions for each game
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7 changed files with 50 additions and 5 deletions
5
notes.md
5
notes.md
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@ -1,3 +1,8 @@
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### divers
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- messages d'explication des jeux
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- fade out au bout d'un certain temps
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- fade out dès que le score du jeu bouge
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### mini game ideas
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#### fridge
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@ -35,6 +35,9 @@ export class CleanupHS extends TimedGame {
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this.trashLandingZone.addChild(trashcan);
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this.shelfLandingZone.addChild(shelf);
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this._gameDesc.text = "Range le HS !!";
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this._instruction.text = "drag & drop les objets dans le bon contenant";
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this.trashLandingZone.layout = { width: "20%", height: "100%" };
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this.shelfLandingZone.layout = {
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width: "20%",
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@ -31,6 +31,9 @@ export class Fridge extends TimedGame {
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this.timeout = this._bottleCount * 1500; // 1.5s per bottle
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this._gameDesc.text = "Remplis le frigo !!";
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this._instruction.text = "drag & drop les club mate dans le frigo";
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const fridgeContainer = new Container();
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fridgeContainer.layout = { width: "50%" };
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const fridge = Sprite.from("frigo");
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@ -1,17 +1,45 @@
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import { Container, RenderLayer } from "pixi.js";
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import { Container, RenderLayer, Text } from "pixi.js";
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export class Game {
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constructor() {
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this._difficulty = 1;
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this.won = false;
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this.gameContainer = new Container(); // main container, to add the game to a node, add this container as a child
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this.gameContainer.layout = true;
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/*
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this._uiLayer = new Container();
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this._gameObjectsLayer = new Container();*/
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this._uiLayer = new RenderLayer();
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this._gameObjectsLayer = new RenderLayer();
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this._gameObjectsLayer.sortableChildren = true;
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this._gameDesc = new Text({
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text: "",
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style: {
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fontFamily: "Arial",
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fontSize: 30,
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fill: 0x000000,
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align: "center",
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},
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});
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this._instruction = new Text({
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text: "",
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style: {
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fontFamily: "Arial",
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fontSize: 30,
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fill: 0x000000,
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align: "center",
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},
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});
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this._gameDesc.layout = { position: "absolute", left: "40%" };
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this._instruction.layout = {
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position: "absolute",
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left: "40%",
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top: "40%",
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};
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this._addUiChild(this._gameDesc);
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this._addUiChild(this._instruction);
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this.gameContainer.addChild(this._gameObjectsLayer);
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this.gameContainer.addChild(this._uiLayer);
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}
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@ -12,6 +12,8 @@ export class Opinator extends TimedGame {
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this._lastMousePos = undefined; // use to compute the travelled distance
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this.timeout = this._baseGoalScore * 1000; // 1s per sprite len
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this._gameDesc.text = "Répare opinator !!";
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this._instruction.text = "clique et agite la souris";
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this._backgroundSprite = Sprite.from("opinator");
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@ -6,11 +6,15 @@ export class SmartMonday extends TimedGame {
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constructor(ticker) {
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super(10000, ticker);
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this._gameDesc.text = "Organise le smart monday !!";
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this._instruction.text = "spam le clavier";
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this._goal = 100 * this._difficulty; // number of characters
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this.timeout = 1000 * (this._goal / 10); // 10 chars per second
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this._currentString = "";
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this._keyEventHandle = undefined;
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this.gameContainer.layout = { width: "100%", height: "100%" };
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}
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reset() {
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@ -100,7 +100,7 @@ function switchToGame(gameContainer, newGame) {
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const fridge = new Fridge(app.ticker);
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const smartMonday = new SmartMonday(app.ticker);
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const cleanupHS = new CleanupHS(root.width, root.height, app.ticker);
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let currentGame = opinator;
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let currentGame = cleanupHS;
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gameContainter.addChild(currentGame.gameContainer);
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root.addChild(gameContainter);
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