add text instructions for each game

This commit is contained in:
lagaffe 2026-04-28 16:27:05 +02:00
parent f5eee290fb
commit 5aae54fe65
7 changed files with 50 additions and 5 deletions

View file

@ -1,3 +1,8 @@
### divers
- messages d'explication des jeux
- fade out au bout d'un certain temps
- fade out dès que le score du jeu bouge
### mini game ideas
#### fridge

View file

@ -35,6 +35,9 @@ export class CleanupHS extends TimedGame {
this.trashLandingZone.addChild(trashcan);
this.shelfLandingZone.addChild(shelf);
this._gameDesc.text = "Range le HS !!";
this._instruction.text = "drag & drop les objets dans le bon contenant";
this.trashLandingZone.layout = { width: "20%", height: "100%" };
this.shelfLandingZone.layout = {
width: "20%",

View file

@ -31,6 +31,9 @@ export class Fridge extends TimedGame {
this.timeout = this._bottleCount * 1500; // 1.5s per bottle
this._gameDesc.text = "Remplis le frigo !!";
this._instruction.text = "drag & drop les club mate dans le frigo";
const fridgeContainer = new Container();
fridgeContainer.layout = { width: "50%" };
const fridge = Sprite.from("frigo");

View file

@ -1,17 +1,45 @@
import { Container, RenderLayer } from "pixi.js";
import { Container, RenderLayer, Text } from "pixi.js";
export class Game {
constructor() {
this._difficulty = 1;
this.won = false;
this.gameContainer = new Container(); // main container, to add the game to a node, add this container as a child
this.gameContainer.layout = true;
/*
this._uiLayer = new Container();
this._gameObjectsLayer = new Container();*/
this._uiLayer = new RenderLayer();
this._gameObjectsLayer = new RenderLayer();
this._gameObjectsLayer.sortableChildren = true;
this._gameDesc = new Text({
text: "",
style: {
fontFamily: "Arial",
fontSize: 30,
fill: 0x000000,
align: "center",
},
});
this._instruction = new Text({
text: "",
style: {
fontFamily: "Arial",
fontSize: 30,
fill: 0x000000,
align: "center",
},
});
this._gameDesc.layout = { position: "absolute", left: "40%" };
this._instruction.layout = {
position: "absolute",
left: "40%",
top: "40%",
};
this._addUiChild(this._gameDesc);
this._addUiChild(this._instruction);
this.gameContainer.addChild(this._gameObjectsLayer);
this.gameContainer.addChild(this._uiLayer);
}

View file

@ -12,6 +12,8 @@ export class Opinator extends TimedGame {
this._lastMousePos = undefined; // use to compute the travelled distance
this.timeout = this._baseGoalScore * 1000; // 1s per sprite len
this._gameDesc.text = "Répare opinator !!";
this._instruction.text = "clique et agite la souris";
this._backgroundSprite = Sprite.from("opinator");

View file

@ -6,11 +6,15 @@ export class SmartMonday extends TimedGame {
constructor(ticker) {
super(10000, ticker);
this._gameDesc.text = "Organise le smart monday !!";
this._instruction.text = "spam le clavier";
this._goal = 100 * this._difficulty; // number of characters
this.timeout = 1000 * (this._goal / 10); // 10 chars per second
this._currentString = "";
this._keyEventHandle = undefined;
this.gameContainer.layout = { width: "100%", height: "100%" };
}
reset() {

View file

@ -100,7 +100,7 @@ function switchToGame(gameContainer, newGame) {
const fridge = new Fridge(app.ticker);
const smartMonday = new SmartMonday(app.ticker);
const cleanupHS = new CleanupHS(root.width, root.height, app.ticker);
let currentGame = opinator;
let currentGame = cleanupHS;
gameContainter.addChild(currentGame.gameContainer);
root.addChild(gameContainter);