uradibou/src/main.js
2026-04-17 11:56:10 +02:00

188 lines
5.5 KiB
JavaScript

import "@pixi/layout";
import { Application, Assets, Container, Sprite } from "pixi.js";
import { makeDragable, appt } from "./dragAndDrop.js";
const app = new Application();
let root = new Container();
appt.app = app;
const backgroundLayout = {
width: "100%",
height: "100%",
objectFit: "cover",
position: "absolute",
};
async function setup() {
await app.init({ background: "#1099bb", resizeTo: window });
root = app.stage;
const setRootLayout = () => {
root.layout = {
width: app.screen.width,
height: app.screen.height,
maxWidth: app.screen.width,
maxHeight: app.screen.height,
};
};
setRootLayout();
app.renderer.on("resize", () => {
setRootLayout();
});
document.body.appendChild(app.canvas);
}
async function preload() {
const assets = [
{
alias: "background",
src: "assets/img/background1.jpg",
},
{
alias: "opinator",
src: "assets/img/opinator.avif",
},
{
alias: "frigo",
src: "assets/img/frigo.jpg",
},
{
alias: "clubmate",
src: "assets/img/clubmate.png",
},
{
alias: "mate_caisse",
src: "assets/img/caisse.jpg",
},
];
await Assets.load(assets);
}
class Opinator {
constructor(gameContainer) {
this.inMove = false; // indicates if player has grabed the wire (is mouse down)
this.currentScore = 0;
this.pixelGoalScore = undefined;
this.goalScore = 10; // goal to match, measured in play area, 10 = moving the mouse on the equivalent of 10 play areas
this.lastMousePos = undefined; // use to compute the travelled distance
this.won = false;
const backgroundSprite = Sprite.from("opinator");
this.pixelGoalScore = backgroundSprite.width * this.goalScore; // beware of resize mid game
backgroundSprite.eventMode = "static";
backgroundSprite.on("pointerdown", (event) => {
console.log("Opinator grabbed");
this.inMove = true;
this.lastMousePos = event.client.clone();
});
backgroundSprite.on("pointerupoutside", () => {
console.log("Opinator released");
this.inMove = false;
this.lastMousePos = undefined;
});
backgroundSprite.on("pointerup", () => {
console.log("Opinator released");
this.inMove = false;
this.lastMousePos = undefined;
});
backgroundSprite.on("mousemove", (event) => {
if (this.inMove && !this.won) {
const newMousePos = event.client;
const progress = Math.sqrt(
(newMousePos.x - this.lastMousePos.x) ** 2 +
(newMousePos.y - this.lastMousePos.y) ** 2,
);
if (progress > 0) {
this.lastMousePos = newMousePos.clone();
this.currentScore += progress;
console.log(
"mouse move, current score",
this.currentScore,
"goal",
this.pixelGoalScore,
);
if (this.pixelGoalScore < this.currentScore) {
console.log("game won");
this.won = true;
}
} //else ignore, not enough move to get some distance
}
});
backgroundSprite.layout = {
width: "100%",
height: "100%",
objectFit: "contain",
};
gameContainer.addChild(backgroundSprite);
}
}
class Fridge {
constructor(gameContainer) {
const fridgeContainer = new Container();
fridgeContainer.layout = { width: "50%" };
const fridge = Sprite.from("frigo");
fridge.layout = backgroundLayout;
fridgeContainer.addChild(fridge);
const bottleContainer = new Container();
bottleContainer.layout = {
width: "50%",
flexDirection: "row",
flexWrap: "wrap",
};
const crate = Sprite.from("mate_caisse");
crate.layout = backgroundLayout;
bottleContainer.addChild(crate);
gameContainer.addChild(fridgeContainer);
gameContainer.addChild(bottleContainer);
const bottleLayout = {
width: "12%",
height: "16%",
position: "absolute",
};
for (let i = 0; i < 12; i++) {
const newBottle = Sprite.from("clubmate");
newBottle.layout = bottleLayout;
makeDragable(newBottle);
gameContainer.addChild(newBottle);
newBottle.x = 0;
newBottle.y = 0;
}
}
}
function switchToGame(gameContainer, newGame) {
//empty previous container
//create new game and add
}
(async () => {
await setup();
await preload();
const background = Sprite.from("background");
background.layout = backgroundLayout;
root.addChild(background);
const gameContainter = new Container();
gameContainter.layout = {
position: "absolute",
width: "100%",
height: "100%",
maxWidth: "100%",
maxHeight: "100%",
margin: 0,
};
//const opinator = new Opinator(gameContainter);
const fridge = new Fridge(gameContainter);
root.addChild(gameContainter);
})();