import { Application, Assets, Container, Sprite } from "pixi.js"; import { backgroundLayout } from "../common"; import { Game } from "./game"; export class Opinator extends Game { constructor() { super(); this._inMove = false; // indicates if player has grabed the wire (is mouse down) this._currentScore = 0; this._pixelGoalScore = undefined; this._goalScore = 10 * this._difficulty; // goal to match, measured in play area, 10 = moving the mouse on the equivalent of 10 play areas this._lastMousePos = undefined; // use to compute the travelled distance const backgroundSprite = Sprite.from("opinator"); this._pixelGoalScore = backgroundSprite.width * this._goalScore; // beware of resize mid game backgroundSprite.eventMode = "static"; backgroundSprite.on("pointerdown", (event) => { console.log("Opinator grabbed"); this._inMove = true; this._lastMousePos = event.client.clone(); }); backgroundSprite.on("pointerupoutside", () => { console.log("Opinator released"); this._inMove = false; this._lastMousePos = undefined; }); backgroundSprite.on("pointerup", () => { console.log("Opinator released"); this._inMove = false; this._lastMousePos = undefined; }); backgroundSprite.on("mousemove", (event) => { if (this._inMove && !this.won) { const newMousePos = event.client; const progress = Math.sqrt( (newMousePos.x - this._lastMousePos.x) ** 2 + (newMousePos.y - this._lastMousePos.y) ** 2, ); if (progress > 0) { this._lastMousePos = newMousePos.clone(); this._currentScore += progress; console.log( "mouse move, current score", this._currentScore, "goal", this._pixelGoalScore, ); if (this._pixelGoalScore < this._currentScore) { console.log("game won"); this.won = true; } } //else ignore, not enough move to get some distance } }); backgroundSprite.layout = backgroundLayout; this.gameContainer.addChild(backgroundSprite); } reset() {} }