add a ui layer to games, add time display to all games
This commit is contained in:
parent
002c49b7fc
commit
f5eee290fb
11 changed files with 85 additions and 45 deletions
|
|
@ -1,6 +1,6 @@
|
||||||
import { Container } from "pixi.js";
|
import { Container } from "pixi.js";
|
||||||
|
|
||||||
let maxZIndex = 0; // heretic method to bring dragged sprite to the front,
|
let maxZIndex = 100; // heretic method to bring dragged sprite to the front,
|
||||||
// will technically overflow if you play long enough,
|
// will technically overflow if you play long enough,
|
||||||
// it is also shitty because if you externally use zIndex on the sprites in the same container, it may not bring to front
|
// it is also shitty because if you externally use zIndex on the sprites in the same container, it may not bring to front
|
||||||
// clean solution would be to make a draggable container class
|
// clean solution would be to make a draggable container class
|
||||||
|
|
|
||||||
|
|
@ -13,28 +13,13 @@ const itemTypes = { TRASH: "TRASH", HARDWARE: "HARDWARE" };
|
||||||
|
|
||||||
export class CleanupHS extends TimedGame {
|
export class CleanupHS extends TimedGame {
|
||||||
constructor(width, height, ticker) {
|
constructor(width, height, ticker) {
|
||||||
super(10000);
|
super(10000, ticker);
|
||||||
|
|
||||||
this._elementCount = this._difficulty * 6;
|
this._elementCount = this._difficulty * 6;
|
||||||
this._elementsPlaced = 0;
|
this._elementsPlaced = 0;
|
||||||
this._items = [];
|
this._items = [];
|
||||||
this._scree_w = width;
|
this._scree_w = width;
|
||||||
this._scree_h = height;
|
this._scree_h = height;
|
||||||
this._ticker = ticker;
|
|
||||||
this._timerUpdate = () => {
|
|
||||||
this._timerDisplay();
|
|
||||||
};
|
|
||||||
|
|
||||||
this._timerText = new Text({
|
|
||||||
text: "Hello Pixi!",
|
|
||||||
style: {
|
|
||||||
fontFamily: "Arial",
|
|
||||||
fontSize: 24,
|
|
||||||
fill: 0xff1010,
|
|
||||||
align: "center",
|
|
||||||
},
|
|
||||||
});
|
|
||||||
this._timerText.x = 200;
|
|
||||||
|
|
||||||
this.timeout = this._elementCount * 1000; // 1s per element
|
this.timeout = this._elementCount * 1000; // 1s per element
|
||||||
|
|
||||||
|
|
@ -58,14 +43,12 @@ export class CleanupHS extends TimedGame {
|
||||||
trashcan.layout = { objectFit: "contain" };
|
trashcan.layout = { objectFit: "contain" };
|
||||||
shelf.layout = { objectFit: "contain" };
|
shelf.layout = { objectFit: "contain" };
|
||||||
|
|
||||||
this.gameContainer.addChild(this.trashLandingZone);
|
this._addGameObjectChild(this.trashLandingZone);
|
||||||
this.gameContainer.addChild(this.shelfLandingZone);
|
this._addGameObjectChild(this.shelfLandingZone);
|
||||||
this.gameContainer.addChild(this._timerText);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
start() {
|
start() {
|
||||||
super.start();
|
super.start();
|
||||||
this._ticker.add(this._timerUpdate);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
reset() {
|
reset() {
|
||||||
|
|
@ -93,13 +76,12 @@ export class CleanupHS extends TimedGame {
|
||||||
makeDragable(item.sprite, (node) => {
|
makeDragable(item.sprite, (node) => {
|
||||||
this._onItemDrop(item);
|
this._onItemDrop(item);
|
||||||
});
|
});
|
||||||
this.gameContainer.addChild(item.sprite);
|
this._addGameObjectChild(item.sprite);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
end() {
|
end() {
|
||||||
super.end();
|
super.end();
|
||||||
this._ticker.remove(this._timerUpdate);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
_onItemDrop(item) {
|
_onItemDrop(item) {
|
||||||
|
|
@ -150,10 +132,6 @@ export class CleanupHS extends TimedGame {
|
||||||
this.removeTime(5000);
|
this.removeTime(5000);
|
||||||
}
|
}
|
||||||
|
|
||||||
_timerDisplay() {
|
|
||||||
this._timerText.text = "" + this.getRemainingTime();
|
|
||||||
}
|
|
||||||
|
|
||||||
_timerConsoleDisplay() {
|
_timerConsoleDisplay() {
|
||||||
console.log("time left", this.getRemainingTime());
|
console.log("time left", this.getRemainingTime());
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -23,8 +23,8 @@ class DropZone {
|
||||||
}
|
}
|
||||||
|
|
||||||
export class Fridge extends TimedGame {
|
export class Fridge extends TimedGame {
|
||||||
constructor() {
|
constructor(ticker) {
|
||||||
super(10000);
|
super(10000, ticker);
|
||||||
|
|
||||||
this._bottleCount = 6;
|
this._bottleCount = 6;
|
||||||
this._bottlePlaced = 0;
|
this._bottlePlaced = 0;
|
||||||
|
|
@ -47,8 +47,8 @@ export class Fridge extends TimedGame {
|
||||||
crate.layout = backgroundLayout;
|
crate.layout = backgroundLayout;
|
||||||
bottleContainer.addChild(crate);
|
bottleContainer.addChild(crate);
|
||||||
|
|
||||||
this.gameContainer.addChild(fridgeContainer);
|
this._addGameObjectChild(fridgeContainer);
|
||||||
this.gameContainer.addChild(bottleContainer);
|
this._addGameObjectChild(bottleContainer);
|
||||||
|
|
||||||
this.bottles = [];
|
this.bottles = [];
|
||||||
this._dropZones = [];
|
this._dropZones = [];
|
||||||
|
|
@ -82,7 +82,7 @@ export class Fridge extends TimedGame {
|
||||||
for (let i = 0; i < this._bottleCount; i++) {
|
for (let i = 0; i < this._bottleCount; i++) {
|
||||||
const sprite = Sprite.from("clubmate_grey");
|
const sprite = Sprite.from("clubmate_grey");
|
||||||
this._dropZones.push(new DropZone(sprite));
|
this._dropZones.push(new DropZone(sprite));
|
||||||
this.gameContainer.addChild(sprite);
|
this._addGameObjectChild(sprite);
|
||||||
|
|
||||||
sprite.x = 0;
|
sprite.x = 0;
|
||||||
sprite.y = 0;
|
sprite.y = 0;
|
||||||
|
|
@ -95,7 +95,7 @@ export class Fridge extends TimedGame {
|
||||||
this.end(true);
|
this.end(true);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
this.gameContainer.addChild(newBottle);
|
this._addGameObjectChild(newBottle);
|
||||||
|
|
||||||
this.bottles.push(newBottle);
|
this.bottles.push(newBottle);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
import { Container } from "pixi.js";
|
import { Container, RenderLayer } from "pixi.js";
|
||||||
|
|
||||||
export class Game {
|
export class Game {
|
||||||
constructor() {
|
constructor() {
|
||||||
|
|
@ -6,6 +6,14 @@ export class Game {
|
||||||
this.won = false;
|
this.won = false;
|
||||||
this.gameContainer = new Container(); // main container, to add the game to a node, add this container as a child
|
this.gameContainer = new Container(); // main container, to add the game to a node, add this container as a child
|
||||||
this.gameContainer.layout = true;
|
this.gameContainer.layout = true;
|
||||||
|
/*
|
||||||
|
this._uiLayer = new Container();
|
||||||
|
this._gameObjectsLayer = new Container();*/
|
||||||
|
this._uiLayer = new RenderLayer();
|
||||||
|
this._gameObjectsLayer = new RenderLayer();
|
||||||
|
this._gameObjectsLayer.sortableChildren = true;
|
||||||
|
this.gameContainer.addChild(this._gameObjectsLayer);
|
||||||
|
this.gameContainer.addChild(this._uiLayer);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* should reset the game to its initial position*/
|
/* should reset the game to its initial position*/
|
||||||
|
|
@ -24,4 +32,14 @@ export class Game {
|
||||||
console.log(status ? "game won" : "game lost");
|
console.log(status ? "game won" : "game lost");
|
||||||
// we probably want to call a callback here
|
// we probably want to call a callback here
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_addGameObjectChild(node) {
|
||||||
|
this.gameContainer.addChild(node);
|
||||||
|
this._gameObjectsLayer.attach(node);
|
||||||
|
}
|
||||||
|
|
||||||
|
_addUiChild(node) {
|
||||||
|
this.gameContainer.addChild(node);
|
||||||
|
this._uiLayer.attach(node);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -2,8 +2,8 @@ import { Application, Assets, Container, Sprite } from "pixi.js";
|
||||||
import { TimedGame } from "./timedGame";
|
import { TimedGame } from "./timedGame";
|
||||||
|
|
||||||
export class Opinator extends TimedGame {
|
export class Opinator extends TimedGame {
|
||||||
constructor() {
|
constructor(ticker) {
|
||||||
super(10000);
|
super(10000, ticker);
|
||||||
this._inMove = false; // indicates if player has grabed the wire (is mouse down)
|
this._inMove = false; // indicates if player has grabed the wire (is mouse down)
|
||||||
this._currentScore = 0;
|
this._currentScore = 0;
|
||||||
this._pixelGoalScore = undefined;
|
this._pixelGoalScore = undefined;
|
||||||
|
|
@ -58,7 +58,7 @@ export class Opinator extends TimedGame {
|
||||||
});
|
});
|
||||||
this._backgroundSprite.layout = { objectFit: "contain" };
|
this._backgroundSprite.layout = { objectFit: "contain" };
|
||||||
this.gameContainer.layout = { width: "100%", height: "100%" };
|
this.gameContainer.layout = { width: "100%", height: "100%" };
|
||||||
this.gameContainer.addChild(this._backgroundSprite);
|
this._addGameObjectChild(this._backgroundSprite);
|
||||||
}
|
}
|
||||||
|
|
||||||
reset() {
|
reset() {
|
||||||
|
|
|
||||||
|
|
@ -3,8 +3,8 @@ import { TimedGame } from "./timedGame";
|
||||||
import { KeyBoardListener } from "../common";
|
import { KeyBoardListener } from "../common";
|
||||||
|
|
||||||
export class SmartMonday extends TimedGame {
|
export class SmartMonday extends TimedGame {
|
||||||
constructor() {
|
constructor(ticker) {
|
||||||
super(10000);
|
super(10000, ticker);
|
||||||
|
|
||||||
this._goal = 100 * this._difficulty; // number of characters
|
this._goal = 100 * this._difficulty; // number of characters
|
||||||
this.timeout = 1000 * (this._goal / 10); // 10 chars per second
|
this.timeout = 1000 * (this._goal / 10); // 10 chars per second
|
||||||
|
|
|
||||||
|
|
@ -1,17 +1,24 @@
|
||||||
import { Game } from "./game";
|
import { Game } from "./game";
|
||||||
|
import { TimerDisplay } from "../ui";
|
||||||
|
|
||||||
export class TimedGame extends Game {
|
export class TimedGame extends Game {
|
||||||
constructor(time) {
|
constructor(time, ticker) {
|
||||||
super();
|
super();
|
||||||
this._timeoutId = undefined;
|
this._timeoutId = undefined;
|
||||||
this.baseTimeout = time;
|
this.baseTimeout = time;
|
||||||
this.currentTimeout = time;
|
this.currentTimeout = time;
|
||||||
|
|
||||||
this._timeoutStartTime = undefined;
|
this._timeoutStartTime = undefined;
|
||||||
|
|
||||||
|
this.timerDisplay = new TimerDisplay(() => {
|
||||||
|
return this.getRemainingTime();
|
||||||
|
}, ticker);
|
||||||
|
this._addUiChild(this.timerDisplay.node);
|
||||||
}
|
}
|
||||||
|
|
||||||
start() {
|
start() {
|
||||||
super.start();
|
super.start();
|
||||||
|
this.timerDisplay.start();
|
||||||
this._timeoutStartTime = Date.now();
|
this._timeoutStartTime = Date.now();
|
||||||
this._timeoutId = setInterval(() => {
|
this._timeoutId = setInterval(() => {
|
||||||
this._onTimeout();
|
this._onTimeout();
|
||||||
|
|
@ -43,6 +50,7 @@ export class TimedGame extends Game {
|
||||||
|
|
||||||
end(status) {
|
end(status) {
|
||||||
super.end(status);
|
super.end(status);
|
||||||
|
this.timerDisplay.stop();
|
||||||
clearTimeout(this._timeoutId);
|
clearTimeout(this._timeoutId);
|
||||||
this._timeoutId = undefined;
|
this._timeoutId = undefined;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -100,12 +100,10 @@ function switchToGame(gameContainer, newGame) {
|
||||||
const fridge = new Fridge(app.ticker);
|
const fridge = new Fridge(app.ticker);
|
||||||
const smartMonday = new SmartMonday(app.ticker);
|
const smartMonday = new SmartMonday(app.ticker);
|
||||||
const cleanupHS = new CleanupHS(root.width, root.height, app.ticker);
|
const cleanupHS = new CleanupHS(root.width, root.height, app.ticker);
|
||||||
//gameContainter.addChild(fridge.gameContainer);
|
let currentGame = opinator;
|
||||||
//gameContainter.addChild(opinator.gameContainer);
|
gameContainter.addChild(currentGame.gameContainer);
|
||||||
//gameContainter.addChild(smartMonday.gameContainer);
|
|
||||||
gameContainter.addChild(cleanupHS.gameContainer);
|
|
||||||
|
|
||||||
root.addChild(gameContainter);
|
root.addChild(gameContainter);
|
||||||
|
|
||||||
cleanupHS.start();
|
currentGame.start();
|
||||||
})();
|
})();
|
||||||
|
|
|
||||||
1
src/ui/index.js
Normal file
1
src/ui/index.js
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
export { TimerDisplay } from "./timerDisplay";
|
||||||
30
src/ui/timerDisplay.js
Normal file
30
src/ui/timerDisplay.js
Normal file
|
|
@ -0,0 +1,30 @@
|
||||||
|
import { Text } from "pixi.js";
|
||||||
|
|
||||||
|
export class TimerDisplay {
|
||||||
|
/* variable callback should be a callback giving the value to display */
|
||||||
|
constructor(variableCallback, ticker) {
|
||||||
|
this.node = new Text({
|
||||||
|
text: "default text",
|
||||||
|
style: {
|
||||||
|
fontFamily: "Arial",
|
||||||
|
fontSize: 24,
|
||||||
|
fill: 0xff1010,
|
||||||
|
align: "center",
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
this.variableCallback = variableCallback;
|
||||||
|
this.callback = () => {
|
||||||
|
this.node.text = "" + this.variableCallback();
|
||||||
|
};
|
||||||
|
this.ticker = ticker;
|
||||||
|
}
|
||||||
|
|
||||||
|
start() {
|
||||||
|
this.ticker.add(this.callback);
|
||||||
|
}
|
||||||
|
|
||||||
|
stop() {
|
||||||
|
this.ticker.remove(this.callback);
|
||||||
|
}
|
||||||
|
}
|
||||||
7
todo.md
Normal file
7
todo.md
Normal file
|
|
@ -0,0 +1,7 @@
|
||||||
|
- game cycle -> launch a game handle end and launch next
|
||||||
|
|
||||||
|
- diplay info
|
||||||
|
- game result
|
||||||
|
- game
|
||||||
|
- game name
|
||||||
|
- play instruction
|
||||||
Loading…
Reference in a new issue