change file organization, add a generic class Game as parent class for all mini games
This commit is contained in:
parent
c97b1460c5
commit
885ceca5f0
9 changed files with 140 additions and 122 deletions
BIN
src/assets/img/uradibou.jpg
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src/assets/img/uradibou.jpg
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After Width: | Height: | Size: 49 KiB |
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@ -1,5 +1,3 @@
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let appt = { app: undefined };
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function onDragMove(node, event, shift = { x: 0, y: 0 }) {
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function onDragMove(node, event, shift = { x: 0, y: 0 }) {
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// shift is a tuple representing the shift between the coords of the node and the pointer
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// shift is a tuple representing the shift between the coords of the node and the pointer
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const dragPoint = event.global;
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const dragPoint = event.global;
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@ -13,12 +11,6 @@ function onDragMove(node, event, shift = { x: 0, y: 0 }) {
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const right =
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const right =
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parent.layout?.computedLayout.width -
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parent.layout?.computedLayout.width -
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node.layout?.computedLayout.width;
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node.layout?.computedLayout.width;
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console.log(
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node.x,
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right,
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parent.width,
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node.layout?.computedLayout.width,
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);
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if (newPos.x > right) {
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if (newPos.x > right) {
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newPos.x = right;
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newPos.x = right;
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}
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}
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@ -60,11 +52,10 @@ function onDragStart(node, onDrop, event) {
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}
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}
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function makeDragable(node, onDrop = () => {}) {
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function makeDragable(node, onDrop = () => {}) {
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console.log("make drag");
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node.eventMode = "static";
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node.eventMode = "static";
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node.on("pointerdown", (event) => {
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node.on("pointerdown", (event) => {
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onDragStart(node, onDrop, event);
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onDragStart(node, onDrop, event);
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});
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});
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}
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}
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export { makeDragable, appt };
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export { makeDragable };
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2
src/common/index.js
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2
src/common/index.js
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@ -0,0 +1,2 @@
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export { backgroundLayout } from "./layouts";
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export { makeDragable } from "./dragAndDrop";
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6
src/common/layouts.js
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6
src/common/layouts.js
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@ -0,0 +1,6 @@
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export const backgroundLayout = {
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width: "100%",
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height: "100%",
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objectFit: "cover",
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position: "absolute",
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};
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44
src/games/fridge.js
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44
src/games/fridge.js
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@ -0,0 +1,44 @@
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import { Application, Assets, Container, Sprite } from "pixi.js";
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import { makeDragable, backgroundLayout } from "../common";
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import { Game } from "./game";
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export class Fridge extends Game {
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constructor() {
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super();
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const fridgeContainer = new Container();
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fridgeContainer.layout = { width: "50%" };
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const fridge = Sprite.from("frigo");
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fridge.layout = backgroundLayout;
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fridgeContainer.addChild(fridge);
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const bottleContainer = new Container();
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bottleContainer.layout = {
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width: "50%",
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flexDirection: "row",
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flexWrap: "wrap",
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};
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const crate = Sprite.from("mate_caisse");
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crate.layout = backgroundLayout;
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bottleContainer.addChild(crate);
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this.gameContainer.addChild(fridgeContainer);
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this.gameContainer.addChild(bottleContainer);
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const bottleLayout = {
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width: "12%",
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height: "16%",
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position: "absolute",
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};
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for (let i = 0; i < 12; i++) {
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const newBottle = Sprite.from("clubmate");
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newBottle.layout = bottleLayout;
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makeDragable(newBottle);
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this.gameContainer.addChild(newBottle);
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newBottle.x = 0;
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newBottle.y = 0;
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}
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}
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reset() {}
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}
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12
src/games/game.js
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12
src/games/game.js
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@ -0,0 +1,12 @@
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import { Container } from "pixi.js";
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export class Game {
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constructor() {
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this._difficulty = 1;
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this.gameContainer = new Container(); // main container, to add the game to a node, add this container as a child
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this.gameContainer.layout = true;
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}
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/* should reset the game to its initial position*/
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reset() {}
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}
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2
src/games/index.js
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2
src/games/index.js
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@ -0,0 +1,2 @@
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export { Fridge } from "./fridge.js";
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export { Opinator } from "./opinator.js";
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66
src/games/opinator.js
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66
src/games/opinator.js
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@ -0,0 +1,66 @@
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import { Application, Assets, Container, Sprite } from "pixi.js";
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import { backgroundLayout } from "../common";
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import { Game } from "./game";
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export class Opinator extends Game {
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constructor() {
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super();
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this._inMove = false; // indicates if player has grabed the wire (is mouse down)
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this._currentScore = 0;
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this._pixelGoalScore = undefined;
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this._goalScore = 10 * this._difficulty; // goal to match, measured in play area, 10 = moving the mouse on the equivalent of 10 play areas
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this._lastMousePos = undefined; // use to compute the travelled distance
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this.won = false;
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const backgroundSprite = Sprite.from("opinator");
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this._pixelGoalScore = backgroundSprite.width * this._goalScore; // beware of resize mid game
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backgroundSprite.eventMode = "static";
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backgroundSprite.on("pointerdown", (event) => {
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console.log("Opinator grabbed");
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this._inMove = true;
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this._lastMousePos = event.client.clone();
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});
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backgroundSprite.on("pointerupoutside", () => {
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console.log("Opinator released");
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this._inMove = false;
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this._lastMousePos = undefined;
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});
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backgroundSprite.on("pointerup", () => {
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console.log("Opinator released");
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this._inMove = false;
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this._lastMousePos = undefined;
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});
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backgroundSprite.on("mousemove", (event) => {
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if (this._inMove && !this.won) {
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const newMousePos = event.client;
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const progress = Math.sqrt(
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(newMousePos.x - this._lastMousePos.x) ** 2 +
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(newMousePos.y - this._lastMousePos.y) ** 2,
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);
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if (progress > 0) {
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this._lastMousePos = newMousePos.clone();
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this._currentScore += progress;
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console.log(
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"mouse move, current score",
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this._currentScore,
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"goal",
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this._pixelGoalScore,
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);
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if (this._pixelGoalScore < this._currentScore) {
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console.log("game won");
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this.won = true;
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}
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} //else ignore, not enough move to get some distance
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}
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});
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backgroundSprite.layout = backgroundLayout;
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this.gameContainer.addChild(backgroundSprite);
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}
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reset() {}
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}
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119
src/main.js
119
src/main.js
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@ -1,16 +1,11 @@
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import "@pixi/layout";
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import "@pixi/layout";
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import { Application, Assets, Container, Sprite } from "pixi.js";
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import { Application, Assets, Container, Sprite } from "pixi.js";
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import { makeDragable, appt } from "./dragAndDrop.js";
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import { Fridge, Opinator } from "./games";
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import { backgroundLayout } from "./common";
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const app = new Application();
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const app = new Application();
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let root = new Container();
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let root = new Container();
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appt.app = app;
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const backgroundLayout = {
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width: "100%",
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height: "100%",
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objectFit: "cover",
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position: "absolute",
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};
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async function setup() {
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async function setup() {
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await app.init({ background: "#1099bb", resizeTo: window });
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await app.init({ background: "#1099bb", resizeTo: window });
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@ -57,108 +52,6 @@ async function preload() {
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await Assets.load(assets);
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await Assets.load(assets);
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}
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}
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class Opinator {
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constructor(gameContainer) {
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this.inMove = false; // indicates if player has grabed the wire (is mouse down)
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this.currentScore = 0;
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this.pixelGoalScore = undefined;
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this.goalScore = 10; // goal to match, measured in play area, 10 = moving the mouse on the equivalent of 10 play areas
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this.lastMousePos = undefined; // use to compute the travelled distance
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this.won = false;
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const backgroundSprite = Sprite.from("opinator");
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this.pixelGoalScore = backgroundSprite.width * this.goalScore; // beware of resize mid game
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backgroundSprite.eventMode = "static";
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backgroundSprite.on("pointerdown", (event) => {
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console.log("Opinator grabbed");
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this.inMove = true;
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this.lastMousePos = event.client.clone();
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});
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backgroundSprite.on("pointerupoutside", () => {
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console.log("Opinator released");
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this.inMove = false;
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this.lastMousePos = undefined;
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});
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backgroundSprite.on("pointerup", () => {
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console.log("Opinator released");
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this.inMove = false;
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this.lastMousePos = undefined;
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});
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backgroundSprite.on("mousemove", (event) => {
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if (this.inMove && !this.won) {
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const newMousePos = event.client;
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const progress = Math.sqrt(
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(newMousePos.x - this.lastMousePos.x) ** 2 +
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(newMousePos.y - this.lastMousePos.y) ** 2,
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);
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if (progress > 0) {
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this.lastMousePos = newMousePos.clone();
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this.currentScore += progress;
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console.log(
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"mouse move, current score",
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this.currentScore,
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"goal",
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this.pixelGoalScore,
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);
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if (this.pixelGoalScore < this.currentScore) {
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console.log("game won");
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this.won = true;
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}
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} //else ignore, not enough move to get some distance
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}
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});
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backgroundSprite.layout = {
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width: "100%",
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height: "100%",
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objectFit: "contain",
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};
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gameContainer.addChild(backgroundSprite);
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}
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}
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class Fridge {
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constructor(gameContainer) {
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const fridgeContainer = new Container();
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fridgeContainer.layout = { width: "50%" };
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const fridge = Sprite.from("frigo");
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fridge.layout = backgroundLayout;
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fridgeContainer.addChild(fridge);
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const bottleContainer = new Container();
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bottleContainer.layout = {
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width: "50%",
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flexDirection: "row",
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flexWrap: "wrap",
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};
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const crate = Sprite.from("mate_caisse");
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crate.layout = backgroundLayout;
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bottleContainer.addChild(crate);
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gameContainer.addChild(fridgeContainer);
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gameContainer.addChild(bottleContainer);
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const bottleLayout = {
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width: "12%",
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height: "16%",
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position: "absolute",
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};
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for (let i = 0; i < 12; i++) {
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const newBottle = Sprite.from("clubmate");
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newBottle.layout = bottleLayout;
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makeDragable(newBottle);
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gameContainer.addChild(newBottle);
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newBottle.x = 0;
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newBottle.y = 0;
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}
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}
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}
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function switchToGame(gameContainer, newGame) {
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function switchToGame(gameContainer, newGame) {
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//empty previous container
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//empty previous container
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//create new game and add
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//create new game and add
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@ -182,7 +75,9 @@ function switchToGame(gameContainer, newGame) {
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maxHeight: "100%",
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maxHeight: "100%",
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margin: 0,
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margin: 0,
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};
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};
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//const opinator = new Opinator(gameContainter);
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const opinator = new Opinator();
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const fridge = new Fridge(gameContainter);
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const fridge = new Fridge();
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gameContainter.addChild(fridge.gameContainer);
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//gameContainter.addChild(opinator.gameContainer);
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root.addChild(gameContainter);
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root.addChild(gameContainter);
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})();
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})();
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Reference in a new issue