add game logic for fridge
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8fc1a7b887
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10 changed files with 143 additions and 19 deletions
BIN
src/assets/img/clubmate_grey.png
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src/assets/img/clubmate_grey.png
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After Width: | Height: | Size: 227 KiB |
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@ -30,11 +30,10 @@ function onDragMove(node, event, shift = { x: 0, y: 0 }) {
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}
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}
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function onDragEnd(node, onDrop) {
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function onDragEnd(node, onDrop) {
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console.log("drop");
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node.off("pointerup");
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node.off("pointerup");
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node.off("pointerupoutside");
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node.off("pointerupoutside");
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node.parent.off("mousemove");
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node.parent.off("mousemove");
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onDrop();
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onDrop(node);
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}
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}
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function onDragStart(node, onDrop, event) {
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function onDragStart(node, onDrop, event) {
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@ -58,4 +57,8 @@ function makeDragable(node, onDrop = () => {}) {
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});
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});
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}
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}
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export { makeDragable };
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function makeUnDragable(node, onDrop = () => {}) {
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node.off("pointerdown");
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}
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export { makeDragable, makeUnDragable };
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24
src/common/helpers.js
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24
src/common/helpers.js
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@ -0,0 +1,24 @@
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import { Rectangle } from "pixi.js";
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export function getIntersection(a, b, out = new Rectangle()) {
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const x1 = Math.max(a.x, b.x);
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const y1 = Math.max(a.y, b.y);
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const x2 = Math.min(a.x + a.width, b.x + b.width);
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const y2 = Math.min(a.y + a.height, b.y + b.height);
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if (x2 <= x1 || y2 <= y1) {
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// no overlap → empty rect
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out.x = 0;
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out.y = 0;
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out.width = 0;
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out.height = 0;
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return out;
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}
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out.x = x1;
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out.y = y1;
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out.width = x2 - x1;
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out.height = y2 - y1;
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return out;
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}
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@ -1,2 +1,3 @@
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export { backgroundLayout } from "./layouts";
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export { backgroundLayout } from "./layouts";
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export { makeDragable } from "./dragAndDrop";
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export { makeDragable, makeUnDragable } from "./dragAndDrop";
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export { getIntersection } from "./helpers";
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@ -1,10 +1,34 @@
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import { Application, Assets, Container, Sprite } from "pixi.js";
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import { Application, Assets, Container, Sprite, Rectangle } from "pixi.js";
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import { makeDragable, backgroundLayout } from "../common";
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import {
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makeDragable,
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backgroundLayout,
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getIntersection,
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makeUnDragable,
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} from "../common";
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import { Game } from "./game";
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import { Game } from "./game";
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class DropZone {
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constructor(sprite) {
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this.sprite = sprite;
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this.full = false;
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}
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drop(bottle) {
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if (!this.full) {
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this.full = true;
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bottle.x = this.sprite.x;
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bottle.y = this.sprite.y;
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}
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}
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}
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export class Fridge extends Game {
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export class Fridge extends Game {
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constructor() {
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constructor() {
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super();
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super();
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this._bottleCount = 6;
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this._bottlePlaced = 0;
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const fridgeContainer = new Container();
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const fridgeContainer = new Container();
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fridgeContainer.layout = { width: "50%" };
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fridgeContainer.layout = { width: "50%" };
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const fridge = Sprite.from("frigo");
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const fridge = Sprite.from("frigo");
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@ -24,21 +48,82 @@ export class Fridge extends Game {
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this.gameContainer.addChild(fridgeContainer);
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this.gameContainer.addChild(fridgeContainer);
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this.gameContainer.addChild(bottleContainer);
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this.gameContainer.addChild(bottleContainer);
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const bottleLayout = {
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const bottles = [];
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width: "12%",
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this._dropZones = [];
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height: "16%",
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position: "absolute",
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};
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for (let i = 0; i < 12; i++) {
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const newBottle = Sprite.from("clubmate");
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newBottle.layout = bottleLayout;
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makeDragable(newBottle);
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this.gameContainer.addChild(newBottle);
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newBottle.x = 0;
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const widthPercent = 0.12;
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this.gameContainer.on("layout", (event) => {
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const layoutBox = event.computedLayout;
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for (const bottle of bottles) {
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const width = layoutBox.width * widthPercent;
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bottle.width = width;
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bottle.height = width; // aspectRatio = 1
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if (bottle.x + bottle.width > layoutBox.width) {
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bottle.x = layoutBox.width - bottle.width;
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}
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if (bottle.y + bottle.height > layoutBox.height) {
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bottle.y = layoutBox.height - bottle.height;
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}
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}
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let i = 0;
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for (const zone of this._dropZones) {
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const width = layoutBox.width * (widthPercent + 0.01);
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zone.sprite.width = width;
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zone.sprite.height = width; // aspectRatio = 1
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zone.sprite.x = i * width;
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zone.sprite.y = 0;
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i++;
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}
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});
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for (let i = 0; i < this._bottleCount; i++) {
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const sprite = Sprite.from("clubmate_grey");
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this._dropZones.push(new DropZone(sprite));
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this.gameContainer.addChild(sprite);
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sprite.x = 0;
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sprite.y = 0;
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}
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for (let i = 0; i < this._bottleCount; i++) {
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const newBottle = Sprite.from("clubmate");
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makeDragable(newBottle, (node) => {
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this._onBottleDrop(node);
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if (this._bottlePlaced >= this._bottleCount) {
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console.log("fridge game won");
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}
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});
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this.gameContainer.addChild(newBottle);
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bottles.push(newBottle);
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newBottle.x = 800;
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newBottle.y = 0;
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newBottle.y = 0;
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}
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}
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}
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}
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reset() {}
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reset() {}
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_onBottleDrop(bottle) {
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console.log("dropped at", bottle.position);
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const intersection = new Rectangle();
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for (const dropZone of this._dropZones) {
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getIntersection(
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dropZone.sprite.getBounds(),
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bottle.getBounds(),
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intersection,
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);
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const intersectArea = intersection.width * intersection.height;
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const bottleArea = bottle.width * bottle.height;
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if (intersectArea > 0.5 * bottleArea) {
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if (!dropZone.full) {
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dropZone.drop(bottle);
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this._bottlePlaced++;
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makeUnDragable(bottle); // maybe not needed
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return;
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}
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}
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}
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}
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}
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}
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@ -3,6 +3,7 @@ import { Container } from "pixi.js";
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export class Game {
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export class Game {
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constructor() {
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constructor() {
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this._difficulty = 1;
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this._difficulty = 1;
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this.won = false;
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this.gameContainer = new Container(); // main container, to add the game to a node, add this container as a child
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this.gameContainer = new Container(); // main container, to add the game to a node, add this container as a child
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this.gameContainer.layout = true;
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this.gameContainer.layout = true;
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}
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}
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@ -10,7 +10,6 @@ export class Opinator extends Game {
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this._pixelGoalScore = undefined;
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this._pixelGoalScore = undefined;
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this._goalScore = 10 * this._difficulty; // goal to match, measured in play area, 10 = moving the mouse on the equivalent of 10 play areas
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this._goalScore = 10 * this._difficulty; // goal to match, measured in play area, 10 = moving the mouse on the equivalent of 10 play areas
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this._lastMousePos = undefined; // use to compute the travelled distance
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this._lastMousePos = undefined; // use to compute the travelled distance
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this.won = false;
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const backgroundSprite = Sprite.from("opinator");
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const backgroundSprite = Sprite.from("opinator");
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@ -1,6 +1,5 @@
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import "@pixi/layout";
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import "@pixi/layout";
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import { Application, Assets, Container, Sprite } from "pixi.js";
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import { Application, Assets, Container, Sprite } from "pixi.js";
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import { Fridge, Opinator } from "./games";
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import { Fridge, Opinator } from "./games";
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import { backgroundLayout } from "./common";
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import { backgroundLayout } from "./common";
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@ -44,6 +43,10 @@ async function preload() {
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alias: "clubmate",
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alias: "clubmate",
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src: "assets/img/clubmate.png",
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src: "assets/img/clubmate.png",
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},
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},
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{
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alias: "clubmate_grey",
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src: "assets/img/clubmate_grey.png",
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},
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{
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{
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alias: "mate_caisse",
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alias: "mate_caisse",
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src: "assets/img/caisse.jpg",
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src: "assets/img/caisse.jpg",
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7
src/package-lock.json
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7
src/package-lock.json
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"version": "0.0.0",
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"version": "0.0.0",
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"dependencies": {
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"dependencies": {
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"@pixi/layout": "^3.2.0",
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"@pixi/layout": "^3.2.0",
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"@pixi/math": "^7.4.3",
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"pixi.js": "^8.0.0"
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"pixi.js": "^8.0.0"
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},
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},
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"devDependencies": {
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"devDependencies": {
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"yoga-layout": "^3"
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"yoga-layout": "^3"
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}
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}
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},
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},
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"node_modules/@pixi/math": {
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"version": "7.4.3",
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"resolved": "https://registry.npmjs.org/@pixi/math/-/math-7.4.3.tgz",
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"integrity": "sha512-/uJOVhR2DOZ+zgdI6Bs/CwcXT4bNRKsS+TqX3ekRIxPCwaLra+Qdm7aDxT5cTToDzdxbKL5+rwiLu3Y1egILDw==",
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"license": "MIT"
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},
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"node_modules/@pixi/react": {
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"node_modules/@pixi/react": {
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"version": "8.0.5",
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"version": "8.0.5",
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"resolved": "https://registry.npmjs.org/@pixi/react/-/react-8.0.5.tgz",
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"resolved": "https://registry.npmjs.org/@pixi/react/-/react-8.0.5.tgz",
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"version": "0.0.0",
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"version": "0.0.0",
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"private": true,
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"private": true,
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"type": "module",
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"type": "module",
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"sideEffects": true,
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"scripts": {
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"scripts": {
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"dev": "vite --host",
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"dev": "vite --host",
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"build": "vite build",
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"build": "vite build",
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